Sound Design

Good sound design can change the way you feel about things, it`s the glue between feeling immersed in a picture or feeling nothing at all.

So better be creative!



About

Hi, my name is Martin Druml and I`m a Vienna-based sound designer, sound engineer, and composer in the fields of film, advertising, and game audio.

I took my first steps in the audiophile world as a musician and music producer, which after a few years turned into composing and sound design for multimedia.

Studying at the SAE Institute in Vienna gave me the opportunity to explore other areas of the audio industry such as film scoring/composing, game audio, as well as mixing and mastering.

  • Audio Postproduction

    Dialog and SFX editing for commercials, movies, podcasts, audiobooks, and audio restoration with algorithmic repair software to resolve unwanted sounds and restore damaged files to a suitable condition.

    The current versions of software used for post-production are Pro tools 12.0 and Nuendo 11.0.

  • Sound Design

    To perfectly combine the image with sound, Martin works with a variety of SFX and Foley samples, merging them with the appropriate composition to create the perfect picture. He creates unique soundscapes and atmospheres to achieve the best possible sound.

    It doesn’t matter whether you want a more authentic tone or if you like to get a bit more creative - the head really knows no limits.

  • Mix and Master

    Mixing and mastering are the final and most important steps before presenting your work to the world. The processing chain consists exclusively of high-quality software, to ensure a good workflow and to allow more time for creative input. From dirty to clean or loud to dynamic, Martin’s approach to mixing and mastering knows no boundaries. For movies and commercials mixing and mastering is done according to the current loudness standards R128, ATSC/A85. The individual loudness standards of streaming platforms are always taken into account to ensure the optimal ratio for the desired platform.

  • Music Production

    Whether he is composing music for games and movies or producing commercial trap and pop beats to gritty sounding dark synth, Martin always strives to create suitable music productions and compositions for the relevant area of ​​demand. To perfectly fit the genre and style of the desired production, he produces, arranges, and edits the compositions accordingly. A variety of software and analog instruments are complemented by a large collection of samples to achieve the best sound quality for each production.